﻿using System;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
using System.Xml.Linq;

namespace Sanctuary.Core.Dialog
{
    public class DialogTextAction : IDialogAction
    {
        private string header;
        private string text;

        public void StartAction()
        {
            GameFile.MainTextControl.SetText(header, text);
        }

        public bool WaitForInput
        {
            get { return true; }
        }

        public void LoadFromXElement(XElement element)
        {
            header = element.Attribute("Header").Value;
            text = element.Value;
        }
    }
}
